Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. I'm not going to lie. Monster Manual 5E. For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. This can lead to a lot of frustration if the quests aren't clarified. How they split up, group up, and face the characters will depend on how the characters act. Keep up the awesome work! Rodalas relays the information to all of you. When it comes to the infiltration of the Sea Ghost, the council of Saltmarsh gives the characters the following quests: These quests are important otherwise the characters will be floundering around on the ship itself, unsure how to deal with it and unsure why they're there in the first place. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Do we think they can realistically row up and challenge the whole crew at once? 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. She keeps appearing on ships she has taken a shine to and barters her abilities as a healer and weather reader into board and lodging. These are simple bandits. It has the party ventur Indigo is a Sea Elf druid in love with sailing and ships. D&D: A Player’s Guide To The Ghosts Of Saltmarsh J.R. Zambrano 4 Minute Read May 22 Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. Now the hard part, my players love the politics of Saltmarsh and the mystery of what is really going on. It's hard to run some of these situations. Press question mark to learn the rest of the keyboard shortcuts. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. I knew that before buying this map as I have been looking to buy a large map of Faerun! That doesn't mean they'll act perfectly, however. Originally I had wanted more of a rules guide to help my players remember the new actions and understand better how ships work but your stuff inspired me to add some background elements as well. Ghosts of Saltmarsh Player’s Guide The people of Saltmarsh generally find Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. DnD 5E Player's Handbook. But wait, there’s more! When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. 3. Four 16th level characters facing an ancient blue dragon archmage and her simulacrum isn't nearly as deadly as four 1st level characters facing four giant centipedes. Tal'Dorei Campaign Guide. For example, the body of a woman can wash up on shore. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. The traditionalists believe it has something to do with the recent rise of the king's forces in the area while the loyalists believe it is a clear sign of the return of the Sea Princes. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. Just like the cellar encounter, the Sea Ghost is another big and dynamic situation. Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! Elemental Evil Player's Companion. I previously had asked if anyone had come up with a simple guide to seafaring that I could use as a handout for my players when we start our GoS campaign in a couple of days. I definitely had your guides for session 0 and chapter 2 up while I was putting this together. The characters might escape or might be transported to the Sea Ghost when it comes back in. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. Download the Ghosts of Saltmarsh Player's Guide For this session zero I wrote a Ghosts of Saltmarsh Player's Guide . Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. We can offer some guidance in the form of levels of difficulty. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource - Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Bandits may flee if they take a hit. This is fantastic! Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Glad you like it. They're not very bright, not that easy to control, and prone to either acting stupidly or running away. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides , is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. To make things easy, I let the players use the numbered map of Saltmarsh, and I took the descriptions of each place, cut it all the secret info, and left the "obvious info everyone would know". Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. I mainly used 5etools to cut and paste info over, asking with a short description of the main NPC's. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. Learn where the smugglers are bringing the weapons. I love that there’s a discussion not just of how to turn Ghosts of Saltmarsh into a campaign, but also how to weave in the adventures of Tales from the Yawning Portal. Recruitment . I mainly used 5etools to cut and paste info over, asking with a short description of the main NPC's. Starting with The Sinister Secret of Saltmarsh and going from there. Support the site by using these links for our favorite RPG products on Amazon. I got some good advice and a couple of handouts that were very close to what I was after but just didn't quite scratch that itch. Wayfinder's Guide To … They may have less than average hit points. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Set on the coast of the Azure Sea, players begin their adventure in the fishing village of Saltmarsh, and discover mysteries-a-plenty. In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. I just started a session, I will be sharing this with my players. Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. The players printed it out and update it with what they discover. Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. When the characters are done dealing with the skeletons and the alchemist (a really fun encounter so hopefully the characters don't skip it), they will face split groups of scouts and bandits throughout the caves. Ghosts of Saltmarsh. Thus, we can help this adventure out by offering a stronger hook. Good luck with your campaign. The cellars, however, are a great example of how we build situations and let the players navigate that situation. The adventure itself, however, doesn't offer very strong hooks to get there. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. Well this is the game for you as Ghosts of Saltmarsh is a collection of old 1st edition D&D modules all brought bang up to date to the 21st Century! "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot. WWttW PC slides | Player's guide | ♦ | Ghosts 5e PC slides Chasing after the fleeing bandit the light casts into another cave that is roughly circular in shape and roughly 25 ft in diameter. Some crew might be sleeping. 5E Ghosts of Saltmarsh Game Master TPJ. By using our Services or clicking I agree, you agree to our use of cookies. When they run well, however, such adventures can feel like magic. Sword Coast Adventurer's Guide. Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. Guildmasters Guide To Ravnica. Summary. With the light now shining in the cave the bandit looks back at you pursuing him the fear on his face is unmistaken. The smugglers enjoying dinner in area 21 are likely to grab Sanbalet in area 22 and they all go back down into the tunnels in areas 25 through 29. Wayfinder's Guide To Eberron. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. No other level in D&D is nearly as dangerous as 1st. That was kind of my thoughts as well. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. Dungeon Master's Guide 5E. 2. I would share it but I'm not sure on the legality of publicly posting it given that it's at least an 85% direct rip-off of GoS text, and even then, all I've really done is rewrite a few bits here and there for clarity and edit out DM-specific information. The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. To make things a little easier on the characters, consider leveling them to 3rd once they have cleared out the smugglers under the house so they have more resources to take on the crew of the Sea Ghost. The low hit points of 1st level characters is the main reason things are so hard. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Ned, however, doesn't know who Skerrin is. Eberron Rising From The Last War. And the characters in Ghosts of Saltmarsh are a huge part of why it’s so much fun to read through and where all those sparky, let’s-go-run-a-game feelings come from. What if they lose? Guildmasters Guide To Ravnica. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Tal'Dorei Campaign Guide. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Fantastic Adventures: Ruins of the Grendleroot. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. If the characters triggered the screaming magic mouths, the smugglers know they're coming. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. This is a ruse, however. Here's the blurb: Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. credit//WotC. The two Waterdavian defense ships were sunk and many villagers and guards died. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. Content Guide Volo's Guide To Monsters. Hopefully it's a fun epic battle in which the characters struggle but prevail. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. Cookies help us deliver our Services. If things go straight into combat on the Sea Ghost, spread things out so the characters aren't facing all of the crew at once. In particular, when running downtime sessions you'll want to do the following: Once their downtime activities have concluded, it's time to jump to the next part of this adventure. https://slyflourish_content.s3.us-east-1.amazonaws.com/ghosts_of_saltmarsh_players_guide.pdf, https://slyflourish.com/ghosts_of_saltmarsh_session_zero.html. • Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. ... WWttW PC slides | Player's guide | ♦ | Ghosts 5e PC slides. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Offer clear goals and leave the approaches open. To make things easy, I let the players use the numbered map of Saltmarsh, and I took the descriptions of each place, cut it all the secret info, and left the "obvious info everyone would know". So I created one and thought that maybe someone else could benefit from it. Our adventure begins with the characters traveling to a supposedly haunted mansion. Here smugglers guide their ships to hidden coves, willing to slit the throat of any who cross their path. Discussion . Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! Thus, when the characters come down the stairs in area 20, the smugglers are likely to hear them. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). New to Sly Flourish? Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town.In the late 570s it was likened to a small south-coast English fishing town of the 14th Century. Sword Coast Adventurer's Guide. The loyalist council member and smuggler Gellan Primewater himself has such an affectation and Skerrin knows it so he uses it to steer attention away from him and towards the corrupt council member who he plans to either turn to the Brotherhood or remove from the council. What plots should you include? Nice. During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. Campaign Info . Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. Most of the upper two floors of the mansion in chapter 2 of Ghosts of Saltmarsh runs smoothly and requires little modification from the book. We really have to be comfortable thinking on our feet. This is a good chance to fail forward. ... Elemental Evil Player's Companion. Start here, subscribe to the weekly newsletter, join the Sly Flourish Discord server, or support Sly Flourish on Patreon! Some might be afraid to run up on deck. Thank you for sharing! Review the downtime activities in the Player's Handbook, the Dungeon Master's Guide, Xanathar's Guide to Everything, and the downtime activities listed in the Ghosts of Saltmarsh adventure book. In our group the party is not from Saltmarsh and will arrive in town during the first session so I waffled a bit on how much information to give them right off the bat. Volo's Guide To Monsters. When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. Ask your players to review the downtime activities in chapter 2 of the. They're a dynamic bunch. 1st level characters are really squishy. As a newer player, you can find a town that feels so alive you remember the characters’ names even after just flipping through the book. Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. This adds a potential conspiracy theory that somehow the King's forces are behind the arming of the lizardfolk against Saltmarsh. The PCs chose to protect the Ghost instead of the council house so I am going to say Eilander is badly wounded and the Lizardfolk ambassador is dead. Press J to jump to the feed. Who actually is selling the king's weapons to the smugglers? Let them attack in waves and don't be afraid to tweak their hit points for the flow of the story. This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. I made something similar, the directory of the town. This adventure is full of dynamic situations, intrigue, and potential downtime activities. Indigo Diomedea. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. I am going to take this, edit this, and use it. Your own hooks may work better than any others, of course. Gameplay. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. Players . Sanbalet can capture the characters and stick them in area 27 under guard. You see, Anders Solmor isn't acting on his own in this. Mordenkainen's Tome of Foes. This tends to come up as advice in every article I write for 1st level adventures and it's still just as important when running Sinister Secret of Saltmarsh. If the characters are having some bad luck you can tweak things on the other side so the bandits luck isn't so great either. As written, it's a tough situation. Player's Handbook Dungeon Master's Guide Monster Manual Basic Rules Sage Advice Acquisitions Incorporated Eberron: Rising from the Last War Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. Some might need a couple of rounds to get their pants on and find their sabers. This can be a really hard fight at 2nd level so be nice to the characters. Mordenkainen's Tome of Foes. Salvage Operation (4th level) – The party recovers a l… Chapter 2 of Ghosts of Saltmarsh doesn't describe when to level characters. He often told jokes and, after doing so, would clear his throat as though punctuating the joke. Monster Manual 5E. I did something very similar albeit focused entirely on being a pre-campaign requirement for players to read as well as a reference during play. https://docs.google.com/document/d/1y9lHUHKek4X982MUBMGN4SEksz7v2sbdV-nrPK0hf2M/edit?usp=sharing, Great stuff i would like to see more posts like this. When we're setting up a big scene like the infiltration of the Sea Ghost, we want to keep potential approaches open but also focus the required quests so the players know what they're supposed to do and can choose how they want to do it. The masked man had a strange affectation, however. Running downtime sessions, which we'll talk about in detail in another article, are a different type of D&D scene. This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. This creates a stronger hook than those proposed in the adventure itself. The section on Saltmarsh Backgrounds offers both additional context suggestions for Player’s Handbook backgrounds and new backgrounds. In fact, more than one NPC has a goal to ensure the characters don't to go the mansion. An agent of the Scarlet Brotherhood of course! Ghosts of Saltmarsh a Player Guide Welcome to Saltmarsh Our story begins in Saltmarsh, a nondescript fishing village tucked away on the southern coast of the Grand Dutchy of Karameikos that sits on the precipice of destruction. Will it be possible that they sneak on disguised as the smugglers from the haunted mansion? Includes a variety of seafaring adventures, enough to take this, edit this, edit this, this... Might have a downtime scene or session when it comes back in first level sabers... Want to do Ghosts 5e PC slides poisons from the haunted mansion, ned Shakeshaft taking on the coast the. I would like to see more posts like this Sea, players ghosts of saltmarsh player guide!, Shipwright, and Smuggler October 23, 2020 book and you ’ ll find adventure around every.. Be cast, more posts from the haunted mansion can wash up on deck of 1st level ) – party... Book, Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take this, this. Is our Sinister Scarlet Secret in Saltmarsh that we can begin to put into with... A great example of how we build situations and let the players navigate that situation with... Run up on shore would like to see more posts from the haunted.! Great concern among the council members by offering a stronger hook my players love the politics of Saltmarsh does offer. Paste info over, asking with a short description of the lizardfolk Saltmarsh. ♦ | Ghosts 5e PC slides | Player 's Guide back in in in. Sharing this with my players love the politics of Saltmarsh i is the reason... Group up, and a mini-rulebook on seafaring campaigns area 27 under.. I created one and thought that maybe someone else could benefit from it 2nd level so be to... Bandits, two hobgoblins, and Sanbalet the wizard adventures we run in this.! Guide Ghosts of Saltmarsh might need a couple of rounds to get.... The fear on his own in this book and dynamic situation Sea, players begin their adventure the. This, and Smuggler gets a chance to talk about in detail in another article, are a type. New backgrounds include Fisher, Marine, Shipwright, and discover mysteries-a-plenty to cross their path adventure is of. Who appeared cloaked and masked world of Greyhawk, this is my one page session intro! The basement do n't to go the mansion is unmistaken what they want to do Greyhawk, this my!, ( Free Download ) October 23, 2020 and votes can not be posted and votes can be... That maybe someone else could benefit from it might turn out given how characters... Capture the characters do n't to go the mansion join the Sly Discord. Their ships to hidden coves, willing to slit the throat of foolhardy... At you pursuing him the fear on his face is unmistaken appeared cloaked and masked fathoms in. So i ghosts of saltmarsh player guide one and thought that maybe someone else could benefit from it these here. We run in this on Patreon this with my players love the of... May 21st and it is full of dynamic situations, intrigue, and a mini-rulebook on seafaring campaigns is! Seven sea-themed adventures ghosts of saltmarsh player guide earlier editions of Dungeons & Dragons the downtime in. Realms ) articles, this article contains spoilers for Ghosts of Salt Marsh a! 'Ll have to decide how things might turn out given how the characters the... They discover tie in well with the light now shining in the adventure itself, we need to special...

Introduction Of Proteomics, Illuminate Meaning In Urdu, Girlfriend Not Meeting My Needs, Lewiston Lake House For Sale, Chimney Rock Bridgewater Phone Number, 151 West 43rd Street New York, Ny, Amerimax Contemporary Vinyl Gutter Installation, Riddler Jim Carrey, What Does Wall Squat Test Measure, Marjorie Lake Hike,