Iirc you should be aging around the 25th vill. The Teutons' conversion resistance team bonus is valuable whenever the enemy team is making heavy use of monks. Civilization Technology tree Strategy; The Celts are an offensive civilization that focuses primarily on infantry and siege weapons, but they also have decent cavalry and navy as well. Teutons are one of the most powerful civilizations in AOE-2, they become very strong and defensive once they enter the Castle Age, because of their special unit Teutonic Knights, strong and powerful guard towers.  Ironclad Crenellations. With update 36906, the melee armor bonus now grants +1 in the Imperial Age and includes Stable units. With patch 4.8, Teutonic Knights now move at a speed of 0.7. Easy to follow build order sheets. With Update 35584, Barracks units receive +1 melee armor in the Castle Age. Their Monks are tougher than most because of their first unique technology, Orthodoxy, which gives them +3/+3 armour. Some civilizations (like Goths, Malay, Magyars (with their light Cavalry), Ethiopians (with Shotel Warriors), Franks and Huns (with their fast working stables)) may exploit that fact and break the Teutonic defenses by swarming an army, forcing out the infantry or archers inside Teutonic Towers, Town centers and Castles, in order to counter that army. Age of Empires II Hotkey Editor. They were spoken in Germany roughly between 700 and 1350, so this corresponds well to the time period depicted in the game. The Lithuanian Leitis is also a great counter against Teutonic Knights, since its attack ignores armor completely, eliminating the main quirk Teutonic Knights have, and leaving them basically "naked". His build order/strategy is as follows: Despite Crenellations making Teutonic Castles able to outrange Bombard Towers and Elite Cannon Galleons, the Turks are an exception to this due to Artillery, and they still can be out-ranged by Trebuchets, no matter which civilization we are talking about. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš More AoE II Guides: All Cheat Codes.All Civilizations Guide (Bonuses, Tips and Strategies).The Kushluk Assassination Achievement.How to Enable Enhanced Graphics Pack.Chronological Order of Campaigns.Simple Fast Castle Build Order. Join Jupe, a AOE2 expert from Finland, as he walks you through build orders for AOE2 DE with self-paced video training. The historical Teutons were first mentioned by Republican Roman authors as being from Scandinavia and allies with the Cimbri against Rome. Their archers are very weak, missing improvements all o… Teutons have all upgrades for their Champions and Halberdiers, and +1/+2 melee armor in the Castle/Imperial Age in the. Aztec Jaguar Warriors and Byzantine Cataphracts still pose a threat to them. This advantage is also useful in "Sudden Death" mode, as players are limited to only 1 Town Center and the objective is to destroy that, so the Teuton Town Center is better defended; the same applies for the Budapest map, as every player starts with 2 Town Centers. This also gives them an edge against infantry and cavalry, as they have a better chance of surviving against them, so Ironclad also makes the Teutonic Scorpions and Onagers a good response against masses of ranged melee units such as Frankish Throwing Axemen, Malian Gbeto and Saracen Mamelukes. https://ageofempires.fandom.com/wiki/Teutons/Strategy?oldid=291515, Since update 35584, as their Barracks infantry units receive +1 melee armor in the Castle and Imperial Age, they can make a much better synergy with the. Furthermore, their economy is boosted by a decent cost reduction for farms. Hey guys, sorry I haven't posted in a while, I was just waiting to get 1080p videos. Benchmark timings are given in my guide on Steam. From the outset, the emperors had a difficult problem keeping control of two disparate regions-Germany and Italy-that were separated by the Alps. Their archers are very weak, missing improvements all over the board, but Hand Cannoneers are available. During periods of temporary excommunication of the emperor and outright war against Rome, imperial authority lapsed. This list is not necessarily in favorite order, but just my top 3 favorite. Note - The throne remained empty for 20 years. I imagine Teutons and Koreans would also be really good at it too though; I've yet to try them. They are also useful against buildings, as they have high HP and bonus vs buildings, so civilizations with mediocre or poor defense (such as Goths and Magyars) are threatened by Teutonic Knights. slavs aoe2, [SEE FULL LIST] Slavs are an offensive, economic civilization with powerful infantry and siege weapons. In Italy, the rising city-states combined to form the Lombard League and refused to recognize the emperor. In The Conquerors and The Age of Kings, Teutons have a different start up from other civilizations. New posts Search forums Help. They move too slow, so fast moving ranged units (such as Malian Gbetos, Plumed Archers (who also haves an anti-infantry bonus) Cavalry Archers, Mongol Mangudais, Cuman Kipchaks, Saracen Mamelukes, Genitours and Berber Camel archers) can hit-and-run them. Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). This is because their Town Center's +5 line of sight allows them to find herdables faster. Their cavalry is, in fact, limited to the Paladin, which unfortunately lacks Husbandry and thus misses out on an important speed bonus; it remains a strong unit, however. I'm sort of starting out, so I have just kind of a vague idea how it works, it feels sloppy and in my hands, probably more risky than it already is. Version: Age of Empires II DE Hotfix 43210. A second important contingent were the ministriales, a corps of serfs who received the best training and equipment as knights but who were not free men. Despite this, Teutons can still perform a Tower rush, but is a bit harder to make it and succeed. Villagers are the key to a great economy, as they gather … Take your favorite fandoms with you and never miss a beat. Japanese players have an advantage over Teutons, due to their unique tech (Trebuchets pack/unpack faster), the Samurais, and the fact that their bonus (+33% attack speed for infantry) makes Halberdiers very dangerous against the slow Paladins Teutons have. The Persian War Elephant is especially susceptible to conversion (as the Persians do not get access to Heresy), so a team of Teutons and Persians is a good match. Their melee armor also enables them to effectively counter cavalry (with some exceptions, like the Elephants, the Leitis and the Cataphract), so civilizations like Franks, Malians, Berbers, Huns, and Magyars may have trouble against them. They now also have Herbal Medicine and for free, allowing units garrisoned in a building to heal faster; which combines usefully with their other garrison bonuses (extra space in the Town Center and Towers, and the Crenellations technology). Their trading skills were renowned across Europe, as were their diplomacy skills which led to one old German proverb: “If you’re so clever, go an Age of Empires II: Definitive Edition game guide focuses on a simple Build Order for a fast castle start for Dark Age and, Feudal Age. https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/teutons, https://ageofempires.fandom.com/wiki/Teutons?oldid=292563. Teutons have also good monks that have a large healing range. Architecture They must also use a lot their villagers to create forward towers and castles in order to provide support for the troops, which in the siege of an enemy town allows units to retreat to the buildings and shoot arrows once inside. There are a number of team bonuses that are especially useful for the Teutons. German siegecraft is also designed to endure the threat of soldiers in the event they are flanked in battle, which is represented by the +4 armor. My most successful strategy so far has been to rush to the castle age, place a seige workshop down immediately and start pumping out rams and knights - usually as the Berbers or Huns or Teutons. German soldiers were known to be heavily armored in battle, which is represented by the increased melee armor for both Barracks and Stable units and the iconic high melee armor of their unique unit, the Teutonic Knight. They provide a solid plan and step-by-step instructions on how to get a balanced economy that allows you to have the strongest army in the shortest time. Let’s learn the scout rush build order first! Based on “Build Order Reference” by Cicero, and Hera’s video guides. Despite the fact that they have no access to siege rams, it is useful to create rams since Teutonic Knights have very low movement speed and garrisoning them in rams can improve their mobility significantly. The units still increase the arrow-fire of buildings after Crenellations is researched. The archers, however, are among the worst of all civilizations. “Pff, another fast castle guide. Their Town Centers have more garrison space, which could be an advantage in nomad maps if they luckily enough placed their initial Town Center near the Town Center of an opponent, as they can garrison more villagers and destroy the opponent very early in the match. This is a raw build order presentation to a scout rush. The Teutons were known for their mighty citadels and fortress cities which defended their cities from invaders across Europe. This is … In castle age it's very common to immediately build more TCs and boom hard. The Teutons can produce all siege weapons other than the Siege Ram, and all naval units except the Elite Cannon Galleon. Continent This is especially important during the late Feudal or early Castle Age when natural food sources run out but wood remains a premium. Their infantry rush is mediocre with no Dark/Feudal Age bonuses, but infantry upgrades will scale well into the late game. With update 36906, Teutonic Knights now move at a speed of 0.8. Also, the Imperial Age is good for turtling strategies, as the Teutons can create several bombard towers. This, combined with the lack of Husbandry, make raiding in the late game difficult to execute. The Italians welcomed the relative peace and stability the empire ensured. Men at arms into Towers: aoestats aggregates the latest ranked matches for Age of Empires II and provides in-depth data and statistics on a civilization basis; stats include: win rate, play rate, win … Despite being the only civilization that lacks both the Light Cavalry and Hussar upgrades, Teutonic cavalry get +1/+2 melee armor in the Castle/Imperial Age, which improves their performance against civilizations with weaker cavalry (such as Malay or Vikings) or strong infantry (such as Aztecs or Burmese). In order to make this tier list all encompassing I’ll make 3 parts. I also build 1 … Their economy is also strong; they can research all economic technologies except for Gold Shaft Mining. These armies were used to put down revolts or interference by local nobles and peasants or to defend against raids by Vikings from the north and Magyars from the east. The Age1 build order is pretty complex compared to AoE3 builds, so look that up and practice it. War Elephants and Battle Elephants also have better stats, so they can defeat Teutonic knights. Change hotkeys by clicking on the key binding, then simply entering the desired key combo for the respective hotkey. In Death Match mode, as scarcity of gold and stone is not an issue there, Teutons may get an edge if survive until Castle and Imperial Age and then release masses of Teutonic Knights + Castles + Bombard Towers + Hand Cannoneers + Bombard Cannons. As their units have more conversion resistance, enemy Monks will have a hard time against Teutons - even the Monks of prominent Monk civilizations, such as Aztecs, Burmese, Saracens, Slavs, Lithuanians, and Spanish. We hope that this guide will help you. This is seen with their double garrison size for their towers and Town Centers. 25 Pop Build Order It is more or less the same build order, with an extra Vil on wood. Their Halberdiers can survive one more hit from Paladins, their Champions can now better fight off other infantry units and even match with Bulgarian Two-Handed Swordsmen with Bagains, and their Paladins get the same resistance as Frankish Paladins against Halberdiers, taking one more hit before they die. During desperate attempts to regain Italy, more concessions were given to the local princes in Germany. As such, they have excellent infantry with all upgrades, an extra +1 melee armor, and the Teutonic Knight, a unit that is, albeit slow, unrivaled in melee combat. In team games, Teutons should take the frontline position as they can defend their allies in the pocket position. In maps with water, Teutons do not have many advantages over other civilizations, but their tower bonus gives them a little edge on defending the shoreline, so they must try to keep dry. Despite Ironclad giving Teutonic Siege engines more melee armor, their siege line are still comparatively inferior to the siege of other prominent siege civilizations, such as Koreans (whose Onagers have better range), Celts (whose siege is produced faster, fires faster and have better HP), or Ethiopians (who have complete Siege upgrades and better splash radius due to Torsion Engines). Despite having increased melee armor for their Barracks units, they only perform marginally better in combat, so civilizations with much stronger bonuses or technologies for their Barracks units, such as the Aztecs (with Garland Wars), Burmese (with +3 attack in the Imperial Age) or Japanese (with +33% faster attacks) can overcome them. Build Order Sheets. Teutonic Knights are also very effective against both versions of the Bulgarian Konnik (mounted and dismounted), but the dismounted version is more vulnerable, as the mounted one can still escape from Teutonic Knights. Therefore, following the build order exactly is not important (although you should always advance with the correct pop.) Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). So I'm having trouble with arena (I'm around 1100). When playing a random map game against the computer, the player may encounter any of the following Teutonic AI characters: The origin of Germany traces back to the crowning of Charlemagne as Holy Roman Emperor in 800. The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. This document is made to accompany my Interactive Build Order Guide which is available as a mod for the game. Ages, like houses for walling and then a few towers simple Fast Castle followed by infantry.... 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